
This is a typical go fast early pressure deck
The Avatar
Switched out to on this build to see how much card advantage will help when you meet your already low threshold to GO FAST
The Minions
Cards like and provide genesis abilities that disrupt your opponents early plays. , and provide flexibility/mobility to put yourself in a position to maximize your damage output each turn. and give you positional projectile advantage.
The Spells
Pretty straightforward, is a phenomenal card in this deck for clearing a lane which can be an issue since once the realms are connected you might need an alley for projectiles and can turn it into a 3 for 2 play. replaces itself and turns a minion you can live without into a kamikaze against a problem minion your opponent controls. (Gifting a minion before Blazing them is *chefs kiss*) is a card that is helpful in situations where you can either target your opponent or yourself when necessary.
The Sites
gives you spell positioning and keeps the threat of projectile damage open at all times is just a "never forget recursion exists and the moment you do you lose to it" card. is Archi protection. is more cemetary hate. A properly placed can do work. has been productive against swarms
Overall I like how the deck plays so far and hope to improve it further. There are some cards Im unsure of but havent thought of better replacements or cards I think "feel" more right in the deck. Any suggestions are appreciated!