
Ok. We are moving to an un greedy threshold deck so we can use threaholdless utility sites. By having a lot of artifacts this fits the strategy. Trade encampment lets us add situational equipment to the collection. Lord of greed is the alt win if artifacts get stolen or are inaccessible.
Previous build was no consistent and would get out valued fast! Blade dancer is a finisher and needs a control deck based around artifacts to work.
Using both defensive sites to protect our health and minions that disable, immobilize, or trap our opponents minions, Bladedancer is able to move freely and swing for massive damage. This classic aggro voltron deck plays fast and is a race to out pace our opponents. It is super fun to play. Our minions and spells focus on disabling our opponents to reduce damage taken as we dance around smacking sites and minions.
We need to add some health gain, it is not the focus of the build but can really come in handy if we are not able to keep minions on the board to reduce the amount of damage bladedance takes as she swings at everything.
Early game is focused on building the mana base since we will use most of our tap abilities to attack. During this time we also want to find defensive lands and build Bladedancers power.
Once Bladedancer has 3 power we are ready to stop tapping for sites and ready to position to attack a site then enemy.