
Please, be quiet.
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Shush Animist is a control deck that can ramp early game, hold back threats with silence effects and removal throughout the game, and then reach for the top of the mana curve for the win. Big a** spells and big a** spirits.
Animist allows your deck to never have dead draws by using your magic when you need them, or casting it as minions when you don't.
Since your spirits won't have any abilities, why let your enemies have them? Stop charge, lethal, stealth, extra movement, spellcaster or any BS and overcome them with raw power in the late game.
WIP