
This is a control toolbox with a cemetery recursion thematic.
and give me juice for a late or .
Defence :
2 and 3 are big turn 4-5 wipe against aggro.
, and chump blockers provides protection.
Wincons :
, , ... maybe ,
Those are the pieces that moves the most - I'm still figuring out what are the best adapted wincons.
Lots of card draw :
, , , , , , , , ,
Ramp :
Because of all the card draw, I can afford mana artefacts.
make use of all the 8+ mana I can produce in a lategame turn.
Sites :
This is 3 color tripple threshold so my sites are mostly threshold oriented.
Some specialty sites , ,
Collection :
have a lot of big hit from Genesis : , , , and all the minions with draw genesis.
is doubling spells like , , , . Any of those spells doubled can shift the game.
with on a is though to kill at Deaths' Door.
is free real estate.
and are good when the game is at rest, the sites are developped and I have extra mana for aggression.
I'm still figuring out what is the best avatar / spells ratio in the Collection.