
(Basic primer and will be improved later)
Mulligan targets:
Sites: ideally one earth, one air, one hamlet. You only need max two air for three cards and max three earth for three other cards.
Spells: Probably throw away any wolves that you start with or leave one in hand for safety. You are highly likely to just get more wolves.
Basic Primer:
Spells
45 cards are wolves
15 cards are not wolves
Dragon wolf = better wolf
Grim = one wolf in the pack does double damage and takes double damage
Thunderstorm = cast on top of their avatar/minions and laugh but keep your own wolves out of the storm
crusade = summon wolves onto their sites and with + one power
omphalos = draw more wolves
horn = all wolves have charge and can attack the turn that they are summoned
divine healing = massive healing for you
valor = defend something with a wolf and temporarily make it super tough (may be cast on opponent's turn)
Sites
Beacon, all towers = bonus mana
Boulevard of bones = free skeletons
consecrated ground = all evil minions have zero power on that site
ersatz platz = access to collection for technical responses
Hamlet = wolves are half price!
Copse = protected from range, and many magic missiles
rift valley = Check the FAQ on this one, it's pretty dope
Spore sprouts = early game play, summon a wolf directly on your avatar
Varmint warrens = wolves here can't be targeted by magic or for attacks. Don't let your opponent's beasts get on there though
Collection
All 10 of these sites are technical responses to whatever your opponent is doing. To access them tap and play a site like normal but banish ersatz and grab a site from your collection. Note that ghost town will provide two extra mana if you do this.