
I always wanted to make dragonlord work since all the cards are so unplayable. I also love air and wanted a mono colored deck that wasnt on the water bandwagon. This plays with the new dragon, Bonekite. Hes actually pretty good - creates evil minions and has minor explosion on a stick. The only downside is the tap requirement. But thats why we have so much defense and being mono colored, we get to use a lot of the powerful colorless sites that we normally cant.
Idea is to block their path with something annoying like manor, wall, rapids, heights, or pit. this lets you build up mana. it also lets you kill their stuff. screamer is a bomb. he kills wards, can push enemies into pits or bramble, hes evil for consecrate and eclipse, and 3 power for 3 mana. archers can sit on other side of bridge or wall and shoot them. legion is good to ruin their collection. no more disenchant for your double omph and ring.
this deck is a lot fun to play. def wont be a boring game.
update: 2/8/26
im thinking 4 power is worth more than anti ward atm in my local meta. so i swapped the orders for castle haunts. so far my castle haunts always hit a land thats in a good spot. the deck has so many elites and unique sites it works nicely. and late game you cast on theirs for damage. same for witherwing hero, 4 for 4power flyer is better than a random 4 cost 3 power flyer that may or may not have lethal and charge