
Faeries and spirits that lurk in the night...
poses as an aggressive avatar, asking for damage to be pushed on our opponent- however possible, however small. Where Fire is the obvious choice of element for such a deck with its unparalleled access to charge minions, this deck seeks to use Water similarly, with its unique movement abilities. It's also the natural second element to pair with Air to build a Faeries list, which this deck also acts as.
Being able to slip through your opponents' defences and avoid their attacks is central to this deck's minion strategy. This is primarily done through the use of the Airborne and Stealth abilities, as well as with extra movement. Some examples of these are:
In addition to stealth minions being unable to be defended against, this deck also employs several other ways to reliably strike your opponents avatar no matter what. Notably, a Ranged attack still results in a one-sided strike, meaning that ability can be put to excellent use here:
Frogs.