Deck idea
Just lethal/charge minions that kill enemy units and abuse the Savior's Wards to gain card advantage.
Synergies
- Charge minions can be warded twice the turn they come into play.
- Warded lethal minions can kill bigger minions without dying themselves, making every trade a 2-for-1.
- Strike-combat-tricks with movement make you mobile.
Hate cards
- Shatter Strike deals with enemy artifacts.