
Use your Charge minions to push for damage.
Use Stealth to guarantee damage to sites.
Use your Lethal minions defensively to neutralise their bigger minions.
Ward your minions to make them hard to remove.
Try to attack as many different sites as possible to spread out your opponent.
- War Horse
- Redcap Powries
- Saracen Raiders
- Gyre Hippogryphs
Don't forget you can Ward twice on one turn if you want to use charge to attach minions.
- Dark Alley
- Treetop Hideout
- Dread Thicket
- Vanishment
Surprise your opponent with pushing damage to sites.
- Grim Reapers
- Put Vipers
- Sorrocco Scorpions
- Avenging Angel
-Panorama Manticore
Use Ward on your Lethal minions defensively and to remove bigger blockers.
Remember that Avenging Angel gains Lethal when it's out on the board if you opponent kills your minion on their turn (you don't just have to play it with charge + lethal from hand).
- Blaze of Glory + Grim Reaper / Scorpions
- Whirling Blades + Grim Reaper / Scorpions
- Warp Spasm + Warded minion (it doesn't die at end of turn)
- Bane of Aventis (Watch for their third air threshold)
- Watchtower (makes Infiltrate a dead card)