
Hello There Sorcerers!
I've wanted to build an Aggro Voidwalkers Deck ever since i realized the power of Voidwalk, this is my shot at that. This Decks Theme focuses heavily on getting in your opponents face extremely early to do direct strike damage against their Avatar using Voidwalk Minions, Stealth, and other Sneaky means such as Betrayal. Card draw is the name of the game with Interrogator so we want to make sure 2 things happen.
Notable Synergy Cards
The Malleus Maleficarum - You just drew The Malleus Maleficarum? Congratulations, you just unlocked all your AOE spells and game finishers like Zap and Lightning Bolt. Replace your Collection with what you please and have fun.
The Rack - This card can win games quickly and efficiently by dealing extra damage to your opponent and forcing their avatar to take up more space, therefore making it much harder for them to escape your Minions.
Lord Of Fear - He works great with Interrogator's triggered ability. It's easier to hit your opponent's Avatar when they need 2 blockers for each attack you're sending at them.
Lord Of Destruction - Don't even get me started on this fella, he's nuts. If you can get this guy out on turn 3 or 4 using Gothic/Dark/Lone Towers, Ether Core or a Four Waters Of Paradise it's going to be a serious issue for your opponent. Not to mention if you use cards like Fade or Vanishment on him you can destroy your opponents sites for free without fear of being blocked.
Asmodeus - Continuously Stealth him and break Stealth to eat sites or use him to deal direct Avatar damage and draw more cards.
Char Omphalos - Gives extra card draw
13 Treasures of Britain - Gives extra card draw, even more powerful when combined with Kythera Mechanism.
Kythera Mechanism - Can be used in conjunction with the 13 Treasures of Britain for extra card draw. It also can control where you teleport your Headless Haunts and Hauntless Heads.
Darkest Dungeon - This one is perfect for pulling the enemy Avatar over to our side of the board and going to pound town. Just be aware it only drags the enemy avatar if your minion and them can both be drug in a path on sites across the realm. You can't just hit your opponent on turn 2 with a Hauntless Head and teleport them over to your side of the board before a "bridge" of sites has been made to the enemy Avatar.
River Of Blood - It's essential to have 3 of these in the deck to counteract Healing effects from our opponent. This pressures them to continue to let us draw cards from Interrogator instead of taking the 3 damage to then heal themselves the next turn.