
Demons! Powerful beings that fight for your realm with a cost.
The goal of this deck is to take advantage of their power reducing that paying cost thanks to the intervention of other minions.
Main strategy:
The deck is built to be both powerful with strong minions and defensive with strategic minions positioning.
Demons have a downside cost that can be avoid if you cast them nearby sisters of silence or on the site with the root spiders or with some lands like silents hills.
All the blood demons will lose the genesis so that you don't lose life. Also, with corruptor you don't lose life and you move it next turn
Shackled demon, pudge butcher, Mazuj, Cerberus can be use defensively when silenced (they will have back their special ability if not silenced).
While you are casting strong minions you can use root spider and basilisk to disable opponent minions and the sisters to silence them, so you get rid of theirs wards, lances, stealth, and strong abilities, use White hart to protect locations and minions and with Sawbones around would be difficult to kill your minions without removals.
This deck teaches how to use the grid and movement cause you want to take the best from the silence/ disable without disrupting the ability of your minions. So often you have to move spiders and sisters (put a root spider under the sisters) to rearrange the area.
I choose the Seer avatar to facilitate the scry.
Other strategies:
Draw:
Healing: you can still cast the demons with their genesis if you need so some healing could be good.
divine healing and pillar of Zeiros are the main ones. Hemoglobet can be good with those big minions
Rasputin:
Heyna get +2 because often you have a demon in your cemetery and can banish card against Arci and Death speaker
Fallen angel is our heavenly ally to increase the demons' power of 1
Flayer to get rid of tokens and wards
Onslaught can be use, because your minions can be disable and silenced (not sure but maybe the butcher can move) for that turn
Fail not bow for range