
This deck aims to use the water control package of , , and so on to establish control of the board via submerging opposing minions, and building up your site count and cemetery.
Try not to miss playing a site until you have 5. is really good to keep you drawing spells each turn while still getting sites and filling the cemetery.
Once the board is relatively clear and you have a healthy site count, ideally without having lost much life or having healed a lot, you can grind out a win via card advantage, your powerful minions, and Archimago recasts.