
Very much a work in progress - much appreciate input in what to include or drop.
I think Mist as a general deck shell is probably the strongest shell in the age of post gothic (though eith Water’s strength right now people might start running lots of drought which could make mist really suffer)
Basic gameplan is creature control similar to the Necromonster deck - my version here.
Benefit of Air is grappleshots, whirling blafes and more broken good minions