
This deck seeks to utilize some of the best auras alongside typical ash pressure. Thunderstorm and Wildfire are more raw damage and can be beaters if you choose to animate them. Grapple Shot, Whirling Blades, Blaze of Glory, and Warp Spasm are huge blowouts with auras, but they're also just good with 90% of your minion package anyway.
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Currently experimenting with Cores/PStone with more 3-cost beaters like Headless Haunt and Mazuj Ifrit. Getting a Core early means drawing a card when I may otherwise have to draw a site to play a 4-cost as well, and could even mean turn 3 Vampire off Tower. We'll see if the variance is worth it in the long run.