
Main Idea
We are prepping the realm for our Savior Anui,
We will primarily play minions with submerge as we are wanting to rush Great old one or The Flood, to make every site a water site.
We are playing pathfinder as we can rampto do huge wrath of the sea, in this case a one sided roots type effect, that will allow to have great board advantage.
Also, we can set up our anui with Evil presence and do large amounts of damage as soon as she comes out. Also spells such as Marine voyage/Font of life will be even better!
We can also bring anui back with Ghost ship and Wrath of the Sea/Stormy/call of the sea bypasses wards!
also because all these posers are getting into water, we can play true water by submerging every thing (most peoples water decks dont run a lot of submerg minions) making this an anti water - water deck! That gets better if our opponent is also playing water
1-28-26
Went 3-1 (12 person event)and took second, felt pretty good against ward decks, lost to that earth dragon becuase I didn’t have an Anui to trade/ it was immune to my board wipes, deck feels solid, as I was playing I was wondering what is the point of pathfinder when I can play imposter, so I may change the avatar
considered imposter but I really need consistent ramp, so I decided to stick with path