
Not entirely sure how to play this Avatar yet.
General mentality has been the flexibility of avatar powers. First couple turns are ramp and stall focused.
Once hit 3-5 mana, I have found going into pathfinder early is very strong to just keep scaling up mana without having to draw for it
Other early options are:
Seer
Witch
Sorcerer
All above provide general advantages while keeping ur avatar back and safe
Generic good Avatars:
Necromancer
Savior
Late game option:
Archimago (may want to add more damaging spells or smth to have this help...)
Situational:
Ironclad (survival)
Geomancer (minor counter to land destruction?)
Not great:
Deathspeaker - I do not want to lean more into genesis but may need to? There are not 10 good avatars for this if not doing a mono color deck. Not sure how to move forward
Current build options:
Thinking adding an Animist (need to understand how that shit actually works) and more spells. Then I could go for an Animist into Archimago late game to close it out
Animist does not work how I had hoped, do not think this is a good path to build without commiting to the animist/spirit tribal vibes
Other option - go mono color (would likely just build a different deck than this one to test that). And that would give me access to the elemental avatars
Likely to build a seperate deck to test that and would rip mono water as I dont build much water. may prefer mono fire or air tho. No mono earth since dont want avatars that wanna fight as imposter