
This deck has a lot of "tricks" whether its combat tricks, or casting tricks, or site tricks... you wont be bored playing this deck. It can survive early aggression with lots of damage spells or cast them as blockers if needed against certain strategies like interrogator and realm eater. Mid game build up mana base and plan out site placements so the river rapids and wuthering heights can move things around to your advantage. ie troll bridge. Plan your body of water so stinging kelp can remove wards. Ersatz platz can either get a minion or fix threshold. its a Great card. Late game, start out-pacing them with no dead draws since almost anything is a minion or removal. Call of the sea is a bomb and thinking if i should go to 2 or not.