
This deck seeks to make use of forced movement to drag lesser minions/rush threats in to land like "Troll bridge" or "Thin ice" or catch your opoment out with minions like "Nelly Longarms" or "Gloam Toads".
I've gone with an Imposter Avatar to generate flexible value in the fort you're going to build behind lands like "the Void" or "The Manor at Daperyll Hill". You can swap in between avatars as need demands, as hopefully you'll be able to sneak the 3 mana cost with your stalling tactics.
The ultimate goal of the deck is to stall into a "OTK" (not really b/c of DD) combo, which is currently Kythera Mechanism+Ring of Morrigan+Chaoswish. This allows you to generate an arbitrary amount of ping damage to hopefully close out the game. Also you can cast any spell in the game which is pretty good. This is in the deck largely because i don't really know of any similar combos and therefore could easily be swapped for something with any semblance of consistency.
If that don't work, hopefully with the card advantage you generate with forced walking/drag effects, you can run your opponent out of resources and beat em down.
This deck is a first attempt, and any and all feedback is appreciated! Will update as i test different ideas within it.
WARNING: i tested this decklist and IT SUCKS! it's so bad i'm not even sure its workable. Oops!