
[W.i.P] Drowning Mists
This deck has yet to be updated since the Gothic release.
Flood the board and win via drowning. Obviously you still need to be able to attack sites and the enemy Avatar so this list isn't devoid of combat ability. The late game threat is the . Your main focus should be on flooding the board as much as possible, , , , and then profit using effects that benefit from bodies of water like .
Take small combats with effects like , (since most of your creatures are Submerged anyway), and .
Trade your threats upwards with creatures like (cheap lethal), and is Lethal with a little more staying power.
The secondary goal is moving the opponents creatures around with things like to control the positioning of the battlefield as best as possible.
The
Air in this deck is there to provide flexibility and help mitigate the weakness against other decks with a lot of submerge. It adds some direct damage effects, , , etc, and some movement effects and .
This deck is built around the fact that submerging a creature that does not have the submerge rule kills it. With that in mind, a fun combination is to aggressively play and then using forced movement effects to move your opponents creatures in the range of so that they get submerged and hopefully drown.
This deck can handle high power creatures without having to present any of its own due to the amount of drowning present. It features a high amount of card draw to go looking for your good cards, for example , and a lot of incidental card draw like or that let you play your gameplan at the same time as drawing cards. There is a lot of Flood effects also, which gives strong counter play against Burrow focused decks or even just particularly annoying burrow creatures, .
The current build of this deck is slow and doesn't present a consistent win condition aside from . It'll be overwhelmed by fast decks.
This deck also struggles into other decks that havea lot of submerge as this deck sacrifices a lot of direct damage for attempting to kill with drawning.
The deck still struggles to present threats. on it's own isn't enough. Planned additions (pending physical cards) is , , and . Potentially and also.
Blink is cool, but possibly needs to be swapped to Teleport to make more efficient use of .