Emberquake — Fire/Earth Attrition
- Built to control the early board with fire, apply constant chip damage, and overpower the game with Earth finishers
- Multiple ways to awaken [[Slumbering Giantess]] using:
- Minions: [[Quarrelsome Kobolds]], [[Colicky Dragonettes]], [[Root Spider]], [[Balor of the Evil Eye]], [[Infernal Legion]]
- Sites: [[Desert]]s
- AOE magic for collateral if also hitting enemy minions: [[Flame Strike]]
- Fire spells clean up weak boards while preserving tempo and life total
- Core game plan blends:
- Light control
- Site draw to fuel the Avatar’s ability. Don't forget to use [[War Horse]] and [[Siege Giant]] to move your avatar around for the [[Fireball]]s.
- Mana acceleration to deploy big threats ahead of curve
- The deck plays patiently, constricting the board until large minions take over the game
Wards and token strategies
- [[Skeletons]], , , do not stand a chance against the amount of efficient fire-based removal with AOE and end-of-turn damage.
Quick Tips
- [[Earthquake]] and [[Rift Valley]] To position yourself and [[Pudge]] To shoot projectiles.