
So, yeah, theorycrafting on what the fastest you could play a Doom of Dilmun was, and how to exploit the reduced deck size of the Magician, resulted in this nonsense.
I think this makes a decent tier 2 deck. Doesn't contain many answers to opponents, but we did add a collection to toolbox for certain ones.
During a playtest game I ran into Ironclad+harp and realized I had no way to get past that combo, so now we can toolbox for disenchant, or rolling bolder to get past the ironclad reduction.
Deck gets the mana it wants. Even without seeing an Ether Core (which I hard mull for) it usually hits those large boys early enough to be frustrating.
While I can't speak to consistency yet, Theoretical Godhand power check: Turn 2 acid doom drop: Void -> Ether -> Amethyst -> Princess for Mix Aer -> Mix Aer -> turn -> Tower -> Literally play any card in the deck.