Build a swarm of small minions, buff them, and overwhelm your opponent. When you're starting to run low on resources, rock out and refill with a . The overall goal is consistency. Virtually every effect has multiple near-mirror cards.
Every minion here either makes tokens or buffs allies. Or is . is the only card we're running to swap out our skeleton tokens. and company are a waste of resources if there are any buff effects at all on the board.
More cards that generate tokens or buff allies. is more about the buff than the surprise sneak attack potential. Our units are individually weak, and most of our
minions in particular buff our allies. They don't want to be dropped in the backlines alone. The top end is pretty sparse. Late game we'd rather drop a bunch of small bodies than a single . Your opponent has likely been holding onto single target removal, since who wants to a token? may eat a spell, but at least he leaves two bodies behind.
is our movement spell of choice. When we're attacking, we're coming with an army. Then dropping a for a huge surge of damage.
is MVP for dealing with defensive sites. It's a transform effect, so your opponent will still control the site, leaving it open to attack. If you can get a single skeleton onto a , they can open the gate for the rest of your forces, turning their defensive stronghold into a weakpoint.
We're opting for a few big draw spells rather than a bunch of cantrips. Our mana curve is low and we can always spend a spare mana on our avatar ability. There's no extra mana for filler s, nor is blinking a single token forward going to get much done. is our big refill. We've got a lot of spellcasters in the deck, so we should almost always be able to center the spell such that we're drawing 3+. It's generally a better , and we can run two to boot. is an off-brand concert, but should often enough net two cards to be worth the slot.
Our artifacts are mostly area buffs. Many of which are Instruments to help power the .
gives skeletons far from the front lines something to do if you don't have a to get them into position. More refill is always welcome.
We're running all the undead token generation. Try to avoid playing them turn one and use our Avatar power instead.
We're running the Babel parts simply because they're in our elements. lets us run one copy of in the collection to up the odds of it happening. It might not be worth it overall, but it's fun to test in the meantime.
The collection should be pretty self-explanatory. Ghouls for and for uh . Obviously.
is the default target, but is there if the threshold is needed instead.
is the ultimate Death's door finisher. for pesky auras. and to either build an army, or get it into position as needed.