
ROOTS OF YGGDRASIL
Veteran Sorcery players shouldn't need much explanation on this strategy. Back when deck sizes were 40 for the spellbook and 20 for the atlas, this strategy was fairly consistent to the extent of being somewhat oppressive when assembled. When Arthurian Legends released, the deck got considerably worse, becoming nearly unplayable at all. Gothic has given the deck some new breath, though.
This deck seeks to setup a win with either and a way to blow it up, or with + . By staying primarily earth and water, the deck can make the most of and to quickly ramp, which can set you up to accrue a lot of value from . The deck plays plenty of ways to draw sites (and spells) in order to keep the Roots plan fairly consistent.
The goal of Roots is to break parody by playing , , , , and , protecting your sites when Roots is popped. allows you to rebuild after Roots very efficiently, giving you a near guaranteed win when executed correctly.
The deck also plays alongside fodder like , , , , and in order to draw cards quickly to assemble a win.