
This deck is all about maximising the value obtained from Ward. It has a lot of aggro cards, but should be played in a much more controlling style.
Your opponent will not want to trade their 4 power minion into your Pit Vipers with Ward, so you end up getting board control with weaker minions. For this reason you sometimes need to watch out for your opponent trying to race you.
You almost always want to play your minions with Ward. Play your Vipers on turn 2, Scorpions on turn 3 and Powries on turn 4. It's very rarely worth playing these minions strictly on curve without Ward.
There are 4 Forges in the Atlas, using a Lance on your warded minion with Lethal means you get to kill 3 minions with the one card: One from the first strike given by Lance, one from the Ward and one from the minion itself. This is extreme value.
Because you are getting so much value from each card and the cards are relatively cheap to cast, the key to winning is often securing your sources of draw. There are many sources of draw in this deck:
The highest value play is putting a Whip on one of your many Lethal minions and then warding it to make it hard to kill. This combo often completely controls the board, and your opponent will be reluctant to want to spend cards getting rid of it. If your Lethal minion happens to be your Grim Reaper, your opponent will have to kill it, or else they will just start having every minion in their deck banished.
The most consequential site is probably Wuthering Heights. If you can play this on any of the central 6 squares, the amount of movement options it gives you is ridiculous, especially with all of the charge minions in this deck.
Prioritise Forge / Lance on your warded Lethal minions.
If you are struggling to deal with Defensive sites, you can swap in Fields of Phyxis for the Treetop Hideouts
Sinterfee is there to stop many of the defensive sites (Troll Bridge in particular). If you can manage to play Sinterfee with ward and stealth (from Treetop Hideout) your opponent will find it very difficult to remove.
You must prioritise killing: