
Deathspeaker. He's back, but he never left. He's dead but never died. He actually got a bunch of new toys, like Arjaro Exorcist, Redmane, Jack the Ripper, One-shot Wizard, Flayer/Hotwheel, Legion of Gall, and Young Master (a.k.a. the late 90's Vampire:TM goth kid).
Magic is simply the greatest hits. And with more spellcasters in the deck now, Pact with the Devil is much more viable.
For Artifacts, the ramp is still there, you'll need it because you should have more cards than you can play in addition to your cemetery at any given moment. The Silver Bullet is slow but ensures you have whatever best spell you need. Use one of your Land Surveyors or some other dork to tap to use it. The Char Omphalos is on a probationary period, we'll see if it stays. And Ring. Just play the d*mn RING.
For Auras, Summoning Sphere for the OTK w/Nimbus Djinn and to allow you to better position your Genesis effects (like Imp, Hotwheel, etc.) Having both The Black Plague and The Great Famine gives you the ability to basically take out any minion on the board. And with the 41 other minions in your deck, throw one into the Aura's region as a sacrificial lamb to keep the effect going. Don't worry, you'll bring that minion back next turn for its Genesis ability. As it tries to scream but its brief existence precludes its ability to utter any sound. Salt the Earth is there to take out really annoying sites, like Kor Crematory. It’s a good tempo builder taking them down 1 mana and can more impactfully choke them out on threshold. It can also trap Pathfinder and slow down their minion’s path, especially with Perlious Bridge.
Sites. The double threshold sites are simply amazing in a three-color deck to drive consistency. I would add Mountain Pass, but the Towers, Bridges and Manor are simply too powerful. Geistwood and Boneyard remain as the sole non-threshold sites, they can be game-changing. Temple of Moloch is incredible with stuff you want to die anyhow so you can revive its wretched existence for a fleeting moment of sheer pain only to reclaim their last hope, like Princess, Land Surveyor, One-shot, and Apprentice Wizard.
Overall, don't fear all the new cemetery hate. Simply do what you do best. Draw more cards than them, cast them more quickly, and bring back the lifeless corpses of your allies to milk their Genesis abilities for fun and pain like the Gothic sadist you are.