First go around with a Mist Midrange Interrogator build!
Love the value this avatar brings for both aggressive and controlling play styles.
Early Game Focus
- Starting Hand will determine early threshold goals but generally will value water threshold priority
- Set up artifacts if drawn into or drawn into starting hand
- Push for early game board presence with early game control/value minions
- Winter Nymph
- Coy Nixie
- Grim Reaper
- Nelly Longarms
- Lugbog Cat
- Jack the Ripper
- Aino
- Early game Browse Targets
- Aquamarine Core
- Silver Bullet/Toolbox
- The Green Knight
- Jack the Ripper
- Aino
- Summoning Sphere
Mid Game Focus
- Board State and opponents choices on early trades will determine our strategy heading into midgame
- In early/mid game we want to leverage Interrogator ability and your early turns determine whether you will push the opponent into a defensive strategy if they take the extra life loss, if they choose to give you card advantage however you will know they are setting up for a play so you can prepare a defensive counter strategy
- If the opponent is playing aggro, fall back on the midrange minions or swing tempo with removal spells
- Continue to build board control if unhindered with aggressive/sticky minions to get trade value with Interrogator ability
- Phase Assassin
- Gyre Hippogriffs
- Sturmgeist
- Ruler of Thul
- Failed Mutation
- Thing in the Ice
- Daperyll Vampires
- If behind or fighting or board control use forced movements on creatures or removal spells (Toolbox & Silver Bullet) to swing tempo back to your favor
- Abaddon Succubus
- Lacuna Entity
- Nelly Longarms
- Coy Nixie
- Magic Removal
- Cast into Exile
- Lightning Bolt
- Grapple Shot
- Drown
- Tempo Swings!
- Browse
- Mesmerism
- Swap
- Browse targets Mid Game/Closing Prep (matchup dependent)
- The Green Knight
- Ruler of Thul
- Sphere of Annihilation
- Summoning Sphere
- Removal
- Cast into Exile
- Lightning Bolt
- Grapple Shot
- Drown
Late Game/Closing Out Focus
- Interrogator can close games out very quickly with various set ups but more often than not we are going to be attempting to box the opponent in with smothering waves of damage from unlikely sources
- Pushing in with your higher curve minions via site damage trades can push opponent to DD quickly depending on opponents choices
- Claim the win with
- Ruler of Thul
- Summoning Sphere
- Sphere of Animosity
- Finish the opponent at DD via
- Direct Minion strikes
- Lightning Bolt
- Murder of Crows
- Grapple Shot
- Counter defensive strategies
- Summoning Sphere to get over wall strats
- Sphere of Animosity to deny healing and wall off opponent from minion help
- Clearing blockers/ threats with Forced movement minions/Tempo swing spells
- Lacuna Entity
- Abaddon Succubus
- Coy Nixie
- Nelly Longarms
- Swap
- Mesmerism
Hope you all enjoy this build as much as I am and would love to hear any thoughts on improvements!
Edit- v1
Cut the creatures down a bit to get to 32 creatures as I felt it needed more control aspects through straight removal
Also depending on local meta Return to Natures can be swapped for Magic Missles if graveyard hate isn't required
Edit v2
Cut River Sites from 5 to 2 to add 3 Thin Ice Sites after online testing