
Attack on turn 3, or even 2!, with your units that get to the other side as fast as possible. Continue the beat down with charge, and strike as you want. If it's not in the deck, it's because I don't know the card exists.
Old thoughts: Sinterfee to answer worrisome sites like Thin Ice and Troll Bridge. Don't know if the big stuff is necessary. May add some way to pump power of all the little dorks for the late game. Geyser may also be useful to move units diagonally, draw cards, and deal with annoying underground units. Additional beasts for consideration: Lugbog Cat, Manticore, & Sacred Stag. Cat is very strong vs opposing water avatars and can be a 2 mana 4 power play with Pond. Manticore will untap many turns, and Stag is a generically strong card at the moment. Most of these changes were made, but may be incorrect if the Meta speeds up. Lacking the larger threats against decks with mid-game creatures is a problem.
Jan/Feb Sorcery League: 6-2 Record
Losses were to Ironclad & Druid, two very uncommon avatars that have innate problems for aggro decks. Hoping to secure top 32!