This is my exceptional mono fire deck! The goal of this list is to put early pressure on the opponent with efficient minions, eke out card advantage where we can, and hopefully land a killing blow with a lucky burn spell.
Since [[Druid]] got nerfed I'm going with the next best thing to [[Tawny]], our friend the [[Persecutor]]!
He is wearing a cowboy hat! I love a good Western!
Free movements allow us to still run burn spells effectively, and his other ability gives us the best removal in the game . is absolutely insane it can take out ward minions, stealth minions, and since it does not target!
Two power is not nothing, he gets the beats in and carries a with the best of them.
We are aiming for a consistent and efficient early game. That is why the curve is low and does not include a lot of big finishers like [[Panorama Manticore]]. That is also why we are sticking with one element. A big benefit of being mono fire is we get to run fun utility lands for extra value!
: early ramp, a lot of the minions are exceptional and town will smooth out your early game.
is our 3rd and 4th . It's a little awkward but as long as you are netting two mana off it in a turn I think it's worth it. Also allows us to play a bunch of utility lands out of our collection.
: Removes problems like or .
: Free card advantage-ish!!
: Sometimes deals with problematic sites, sometimes a free movement spell.
7 to 8 colorless sites seems to be the sweet spot if you consistently want to get (F)(F) early. We are running 9, because [[Active Volcano]] is now a thing and [[Ersatz Platz]] could be (F).
Okay, So we are mono fire [[Persecutor]] and trying to abuse [[Town]]! We need to jam in every (3)(F) cost exceptional minion we can find!
& can easily be cast turn 2 off and any site. Both benefit from free movement with , but if you have to take some damage off of them no big deal! It’s better to get out early pressure.
If you are braver than me you could definitely run , but 4 damage is a big setback in aggro mirrors where you are trying to be a little more controlling! I often found stuck in my hand.
Rounding it out with , , and . All solid 3 drops that can be cast turn 2 if you have + .
If your meta is heavy earth and you're expecting a lot of and I could see swapping out for .
We end our minion curve @(4) which is nice because If we draw a [[Town]] we never have to use [[Persecutor]] to draw a site and can start getting beats in!
was such a disappointment 2 power is just too low impact. I still have 1 in because he is good at landing a killing blow.
is insane with , an evil minion to help move , and airborne is just nice. A solid include.
is absolutely insane and no I will not elaborate lol
The rest of the deck is a variety of burn spells, feel free to adjust for whatever is best for you and your meta. Don't be afraid to throw burn at an avatar's face if you have nothing better to do. A few notes.
I hate in an aggro deck it's just a 2 mana tax that slows down your tempo!. I looked at a lot of mono fire list collections and the main inclusions where artifact and land hate does both of these things!
is our only 5 drop. It's not needed but it does answer a lot of questions and is my favorite safety blanket.
best killing blow in the game, but don't be afraid to draw cards if you can find time to cast it.
Thoughts:
Trying out over , deals with ward and is cheaper. I don't know if tapping a minion is worth it though.
has been pretty good as just another , and allows for some surprise spellcaster thangs.
-1 +1 , lowers curve, lots of upside with hyena could cast ??
Trying out, and as much as it pains me I am seriously considering . has been.... okay
I also REALLY wanna fit in, but a 2nd threshold is a big change