
Defensive, luring, drowning, maxing out the "body of water" space and dominating the field with big sea monsters to chase down an avatar for the win
Defensive play is essential in the early game, keep a hold of defensive sites that can limit movement from more aggro decks , and sites that can provide you blockers (bring on the frogs).
You want to make sure you've got some smaller minions in hand, like for effective blockers. And ideally you start or top deck some ramp through or or to reach those big minions earlier than turn 7. These are still useful later in the game, so don't play before you need them in case of removal. (Also I don't recommend playing the Island Leviathan too soon but you still want it in a good forward position, so having it in hand is a good idea for when the right moment arises)
Does pretty well against faster aggro, majorly slows them down
Holds it's own, although a long game, against magic control (archimago etc) but can be tough to get that wincon draw that gets around lower power decks