
They massacred my boy! This deck is being workshopped as they have killed the combo via update to the Sacrifice Keyword rules text. I've got some lines cooking but idt anything will beat the OG. RIP
Magician – My Lovely Lady Loops
A hyperspeed, hidden-combo deck tech
Behold: a dirty little deck concept I’ve been cooking up that may or may not be completely unhinged.
My Lovely Lady Loops is a Magician deck built around a fully concealed, mana-conscious infinite loop that can win the game in a single turn with almost no visible setup. The entire goal of the deck is simple: Find Lady Iseult as fast as possible.
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The "Engine"
This deck revolves around a 4-card interaction that results in infinite Genesis triggers, executed entirely from hand without any major telegraphing.
Required Pieces in hand:
The only thing that really has to be done through the game is ensuring Line-of-sight to the opposing Avatar
(Note: I added Horns to the deck as well as an alternate wincon for infinite attack dmg Loops if necessary. It's an extra piece to fish for, but at least it makes a damage reduction situation winnable)
How the Loop Works:
Result:
Infinite Genesis triggers, infinite damage, mow down anything in LOS.
Why This Combo Is Especially Gross
You don’t need to telegraph anything.
You simply present lethal when the pieces line up.
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Why Magician?
Magician enables this deck to function like a combo storm deck rather than a traditional Sorcery build due to the Spellbook-only structure. Magicians replacement deck rules allow for a highly tunable site ratio build with basically no fill or fluff, just gas. Additionally, the Collection functions as an extension of the deck since the overall goal is thinning the deck and, with so Collection interaction pieces that cheaply interact with Ordinaries, it means you can play copies of core Ordinaries in your collection and have basically 7+ copies of them at your disposal.
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Deck Philosophy: Ignore the Board
This is intentionally not a creature deck and not a control deck.
Minions exist purely as mechanical components:
Combat is irrelevant. Board presence is incidental.
Most games aim to end by turn 6, ideally before meaningful board states develop.
Key Support Pieces include:
Browse / Dream-Quest / Pnakotic Manuscript
Raw velocity. Life total is a resource; speed is the priority.
Wiccan Tools
Draw plus on-demand Spellcaster, enabling Dream-Quest and threshold bypass.
Toolbox + Collection
Turns Ordinary cards into functional duplicates, massively increasing combo density.
Morgana le Fay / Highland Princess
Additional digging without exposing the combo.
Sphere of Animosity & Mobility Tools
Help lock positioning and guarantee line-of-sight when it’s time to go off.
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Site Philosophy
This deck prioritizes threshold over mana.
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Weaknesses (Obviously)
Ironclad (jadded an alternate wincon in Horns), and anyone that plans to move around a lot and early. mobility is ironically the greatest weakness (in a game based on mobility) hence why we are all on on hunting down our pieces. we're designed to do one thing very well and basically nothing else
That said, the deck’s speed and concealment are intended to end games before those weaknesses matter.
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In Conclusion
Is this deck good?
No idea.
Is it funny?
Absolutely.
Is it hiding a fully concealed infinite combo that wins on the spot?
Unfortunately… yes.
Edit 1: I am still workshopping the Collection to find pieces that might deal with an Ironclad situation without changing the overall identity of this deck which is balls to the wall no development, no defense, just gas and an end goal. Until then, its a scoop lol
Edit 2: I've added Horn to compensate for Ironclad issues. Now, you can play Horn before infinite casts of Wizard. Keep casting Wizard and attacking the closest site until you win.
Edit 3: Heavily considering Black Mass right now since its a "cycle 7 cards to the bottom" effect for cheap. It can find Werewolfs but thats it. Going to keep mulling it over, but considering replacing a land or a Mix maybe. Very unsure as to what goes, but this card is tempting me.