
This is a straightforward deck that seeks to apply pressure with equipped with , , , , and . By increasing the power of our avatar, we make it hard for enemy minions to take advantage of an advanced avatar in their own territory, while simultaneously increasing our clock.
Utilizing , , , and , we can move around after eating a site, meaning we can ideally get away with never having to actually digest any of them. If needed to, it's important to note that if you tap to digest a site, you'll remove Immobile from it, no matter how many undigested sites remain.
This deck utilizes , , and to allow mana development on turns 3-5 without having to tap to play sites, freeing it up to advance and eat sites.
can act as a win condition, but its primary purpose is as a secondary .
can be good if can reach the power requirement, but I found that it's too dead of a card otherwise that it's not great here.
A fuller deck tech will come after I manage to test the deck more extensively.
I've found from my games so far that getting an early is more important than getting an early Castle or , so I want to experiment with leaning more into fast ramp starts. Since the deck runs so few minions, should be a powerhouse, even at the cost of turning off our own horses.
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