
Clarifying if the FAQ False Idol update affects this list. Not sure it does.
Win the game without damaging your opponent and never leave your first site!
Stall out by playing everything to your first site, (deck plays bluecap so land is optimal) build a shell draw into mill combo and win. :)
Going to door is okay
Establish the shell and make them pull it apart to strike for deathblow.
Shell
A mix of...
Old salt dude
Tragedy dude
Shield maidens
Bodyguards
Baileys
Scarecrow
Or whatever stalls
Extra stuff for when shell is established
Queen of mid
Mother nature
Lilith (1 of a few good tutors for mother maiden crone with demonic contract)
Infinite mana
7 mana is needed with 1 turn of setup.
The site town with a homecoming aura in play nearby a horn of caerleon. On your next turn you will need to play out a lady isuelt nearby a town site and 2x bitten.
Play bitten with charge from horn nearby on the town, tap after the genesis ability strikes a bigger nearby evil unit and not the lady isuelt herself. Proceed to tap bitten to net 1 mana. Play second bitten out to town striking the tapped bitten which returns to hand via lady.
Cycle to net 1 mana each time.
(you do not need to chain off mana combo until you have a mother maiden crone in hand)
Infinite draw
You need to generate infinite mana and have maiden mother crone in hand.
Play her and pay 3 to draw from your deck until you hit all mill combo pieces
Infinite mill
7 mana needed. (If you have drawn deck out with mother maiden crone make sure to keep 1 bitten in hand one tapped on town to genrate enough mana to do the follow mill combo).
The site town makes town priest free.
Play town priest targeting itself as the evil unit while a false idol and a winter nymph are in play ;) have it tap down, triggering idol. Cycle this on a loop for every card in opponents deck and then once more for the win.
(The mill combo should be held in hand until all pieces are ready, play false idol, then winter nymph to town for 1 less, then town priest for free to town - 7 mana total)