
This deck aims to get value out of the skeletons the necromancer spawns. You'll be wanting to summon a skeleton every turn you can. Often on turn one if you have a it's better to summon a skeleton, then rats -> skeleton. and love having stuff in the graveyard, and there's a lot of recursion in the deck.
and are great to pitch creatures to the graveyard, especially . isn't bad to have in the graveyard, but it isn't horribly hard to cast either.
If you can get an , , or near or where you're avatar is then you can get some really good value out of your skeletons pretty easily.
is great to attach to a skeleton, it's kind of a skullclamp.
is in the deck because you can just bury it or submerge and it'll help keep you alive. It's also a monster so cards that look for Evil or Monsters work a bit better. There are definitely better cards but that's the main reason it's in here.
, , and are in here because they provide great value. I'm iffy on currently, but I haven't played with it in a game yet.