
I made this deck to play in my local constructed events.
I'm quite new so I don't have a lot of the more powerful cards so the basic idea here is to be faster and quickly get the opponent down to deaths door. Longer games will usually not be a good thing since I have to trade unfavorably to deal with bigger threats later in the game.
Strengths: Consistency and a low curve allowing for a lot of extra carddraw from your avatar.
Weakness: Hard to counter big minions, especially on water sites since bury does not work
I'd suggest to play with an aggressive placement of sites to allow for multiple paths into your opponents sites. You mostly just need 4-5 sites before beginning to draw cards instead from your avatar and then play more sites when you have more spells than you can play in your hand to reach your final bigger spells. Try to spread your minions out to avoid them getting destroyed by effects that deal damage to all minions on a site. If you cannot deal damage to your opponents sites with a minion i'd say it's preferable to trade it against one of your opponents minions to reduce future blockers. Try to keep a [[Minor Explosion]] or similar card in hand to deal a final blow when your opponent is on deaths door. Use [[Siege Giant]] or [[War Horse]] to move your avatar up while still drawing cards.
As for mulligans: One hickup might be threshold preventing you to cast your early threats. So if you have [[Autumn Unicorn]] in hand try to mulligan your sites to get (E)(E) for example.