*** Deck is Obsolete because of Gothic and [[Druid]] nerf.***
This is my exceptional mono fire deck! The goal of this list is to put early pressure on the opponent with efficient minions, eke out card advantage where we can, and hopefully land a killing blow with a lucky burn spell.
We are aiming for a consistent and efficient early game. That is why the curve is low and does not include a lot of big finishers like . That is also why we are sticking with one element and not running Steam Druid. A big benefit of being mono fire is we get to run fun utility lands for extra value!
: early ramp, a lot of the minions are exceptional and town will smooth out your early game.
: Removes problems like or .
: Free card advantage-ish!!
: Sometimes deals with problematic sites, sometimes a free movement spell.
7 to 8 colorless sites seems to be the sweet spot if you consistently want to get early.
Mulligans
Spells:
Mulligan all magic spells(except [[Pact with the devil]]... maybe), we want minions for early pressure.
Mulligan any finishers namely & .
Remember what magic and finishers you mulligan, as they will not be outs later!!
Always keep .
Always keep .
Don't clog your opening spells with lots of 4 drops if you don't have .
Sites:
If your hand has a good curve of minions you can be very aggressive with Site.
If you are playing against control or earth dig for or .
is one of the few answers to .
If your not playing against you can mulligan .
If your not playing against you can mulligan .
is strong in your opening hand, but you only need 1.
If your opening hand is 3 sites mulligan 1 or 2 unimportant ones in hopes of Hitting or .
is super strong in your opening.
Always mulligan .
Its often poor to keep both and , you will need early, use best judgment.
Game Play
Don't be afraid to play a or for no value. Its okay if has to hit your for 2, there is value in keeping up tempo and keeping your opponent under pressure. In that vain sometimes its okay to throw a at the opposing avatar in the name of mana efficiency. Keep the games short and limit your opponents options. While the deck can play the value / control game (and sometimes you have to), we will often lose the late / long game.
It is usually correct to draw from your spell book. Only draw from your atlas if you can not make a play or REALLY need to double spell in a turn.
You can be pretty aggressive moving and attacking with your Avatar. You can double spell most the deck with 6 or 7 sites, so don't be afraid to skip a site draw or placement if you can get good value off it. Don't flip unless it buys you a turn preventing a killing blow. Most of the time Tawny is more valuable.
"If you can be one thing, you should be efficient."
under preformed. Low impact and bad against a flipped .
plays well with .
teleport ability is mandatory, meaning you must move your tawny if there are no other legal targets.
was amazing, and will 100% of the time cause a judge to be called.
was under whelming, buuuttttt seems important. (could be sooo good)
Super weak to an early may want to run .
The Atlas was great, all the utility site did work! And was never short on threshold!
is an MVP, can't stress this enough
this deck crushes other decks especially steam :-)
using to teleport a carrying a , then having the throw the along with himself is my dream.
I had so much fun, and everyone I played against was so nice <3
1st Place @ Blue Moon Games: Cornerstone!
11-2-25
Changes:
-1 +1
-1 +1
Wanted to get a 2nd copy of in, was okay but coasting 5 and dying to seemed like a fine cut. underwhelmed just added another because Druid is everywhere.
Notes from Blue Moon:
continues to impress. profitably trading into another 3 power minion is great. or killing a 5 power minion with a lil help. Continues his streak of judges being being called 2 for 2.
actually blew up 3 sites in the finals against Steam Druid and is a nice safety blanket to have against a lot of top end minions and . (it was sooo good!)
was banned for this event so I cut for .
is becoming a little situational, I usually just use him as removal, its weird throwing him down just to chase an avatar. may cut one and add back in I seldom double spell on 4 anyway. Honestly and kind of fill the same role I could totally see making that swap.
With so many Steam Druids running around hasn't been super useful, but Idk what site I would add in it place.
is the unsung hero of this deck just a beauty, so good lol
Played both my team mates in rounds 1 and 2, SO SORRY!!
The event was a blast, Met some cool people! (had a fun draft afterwards)