
This deck has a primary goal of casting a 4 drop on turn 2 and on turn 3 by using the artifacts and towers/camelot.
Most 4 drops outclass the majority of minions available to the opponent at this stage in the game putting high pressure on their premium removal as most spells don't deal with a pudge butcher on a water site on turn 2 before it gets to do it's thing.
Particularly interesting start is the cloud city, mirror realm and amethyst core opener, on the play you can site lock the opponent to a maximum of 3 sites, though more frequently it will merely act as a counter to polar explorers/ruler of thuul and provide a mobile gun platform for your pudge butcher's and sir bors the younger.
The elementalist benefits greatly from the threshold it gets if you convert it into speed therefore in late game situations is crucial to have more card draw than your opponent as their secondary ability is likely to give them a source of card advantage. Luckily being able to play the major card draw cards from all colours should mean that you run more premium draw effects than your opponent.
Lastly a plethora of boardwipes is essential to make your card draw and recursion swing the game in your favor, especially a fields of camlann into resurrecting a grand master wizard with lady of the lake can really turn the tide of a game.
This version is pre dragonlord as i did not have access to the cards
Hope this helps