
This deck aims to be a control-style deck which makes effective use of and with animated auras (since they occupy four locations at once), and to keep the board clear. is included as a similar board-control option, but mostly to clear out an opponent's defensive minions late in the game, treat it like a situationally better , even if it can be a little difficult to have the threshold for it early-mid game.
can often be played far on the opponent's side of the realm, similar to . can remove problematic sites, and allows you to replace then with your own once animated. can help push for damage and prevent healing in addition to locking enemy avatars in a four site area, and serves as a great way to finish off an opponent on death's door.
Because this deck is quite greedy threshold-wise, I've opted to play to fix threshold when needed. may also eventually make its way into the deck, should I feel the need to add it. I am trying out and as a way of cutting down on and I have been liking this so far. The blooms have also helped make less effective at ruining the deck's threshold.