
This is a ramp heavy midrange deck looking to take the initiative and produce threats quickly, breaking mana parody through cards like [[Dragonlord]] becoming [[Caelestis]], [[Black Obelisk]], the Cores and [[Shrine of the Dragonlord]], on-color Mixes and [[Four Waters of Paradise]], [[Cradle of Etherrum]], [[Frontier Settlers]], [[Camelot]], the air Towers, and [[Dragonlord's Lair]], and produce above rate threats quickly to outpace enemy minions and win quickly.
[[Azuridge Caravan]] is a huge connecting piece for the deck. It can be played with Caelestis for 0, reanimated by [[Dame Britomart]], buffed by [[Blunderbore]] and [[Rebecks]], summoned quickly by either of the Mixes, and be summoned through [[Crusade]] or [[Jihad]]. Crucially, it can also be summoned through [[Cradle of Etherrum]], which I think would be far less good without them in the deck (there are hardly enough good dragons to make Etherrum consistently cast dragons off the top when they can be).
[[Colicky Dragonettes]] is a card I don't think I've seen any other Dragonlord decks trying, which surprises me. Again, the deck needs dragons for some of the cost reducers to actually get value, but beyond that, this card is actually quite good. [[Moonsong Talagelum]] is, in my opinion, worth it here simply as a 3-power airborne that can be reduced down to potentially 0-mana ([[Camelot]], [[Dragonlord's Lair]], and [[Cradle of Etherrum]]).
Just to briefly explain some of my other card choices: [[Imperial Road]] can function as additional air Towers, except the mana is lasting. Yes, your opponent can also develop their mana quicker, but as you'll be the first one making use of that mana, you'll be slightly advantaged by it. [[Kingdom of Agartha]] effectively disables effects like [[Bury]] from destroying your expensive threats. [[Queen Guinevere]] allows you to attack twice with a single minion each turn, pretty significantly increasing your clock. [[Castle's Ablaze!]] and [[Hamlet's Ablaze!]] lets you gain and retain a mana advantage, which is pretty important for the deck to do. [[Cave-In]] can effectively do the same, but is more focused on removing artifacts like Cores or removing equipment from [[Battlemage]] (Cave-In will not kill minions if Agartha's effect is active). [[Excalibur]] is a huge boon for cards we already want, like Caelestis, Azuridge, and Guinevere, as well as [[King Arthur]], which protects your expensive stuff from cheap theft effects. I have specifically not chosen to include [[Wedding Hall]] because it overall weakens the deck significantly, and is an unreliable win condition, especially as Arthur should very much be sent to the front line quickly (that's not to say Wedding Hall is a bad card, but you need to specifically build with that plan in mind).