
Ideally, you want an aggressive or low to the ground start with some sort of card advantage. If you have multiple 4 cost minions in hand pitch them and dive deeper for more aggression and value.
Infiltrate is usually a snap keep in opener along with kettletops, imps and other aggro pieces under 4 mana. Slumbering giants is also a keeper but I will usually hold a desert to play on turn 4 if I don't have another way to wake her. From there get to 5 sites and start double drawing spells until you need the additional mana to outvalue the opponent by casting 2 spells per turn.
Don't get greedy with board presence if you have control, play this like a midrange build that has the capacity to go aggressive. Don't be afraid to sandbag spells you don't necessarily need to play and always be aware of Atlantean fate when moving around onto your sites. The ordinary sites in the deck will naturally help with this, but still be aware of wide area removal as it will almost always happen eventually. Just do your best to minimize risk.
Thanks for checking this out, I hope this helps!