
A Fire-Air Battlemage deck that plays with the recent change that allows Avatars to be Airborne. Have a Fine Courser or War Horse carry your Avatar, and then play Power of Flight. Use Airborne for crazy mobility or play it defensively to get a turn of protection with Airborne, as Power of Flight persists through the opponent's turn.
For more information about the deck and my preperation for Cornerstone Season, check out the Bardsword blog:
https://bardsword.com/2025/07/16/part-two-battlemage-tech-and-the-flying-pony-club/