
This deck tries to utilise Ranged, Stealth & Movement any way it can. The idea is to kill all your enemies from angles they wil not see coming. Slowly gaining advantage on board. You keep your creatures on the grid by protecting them with Stealth (Vanishment, Treetop hide-out)
Use your movement spells (blink, flanking manuever, grapple shot) to position your rangers
Card advantage
Defense
Movement
Search engines
Problem Solvers
Life Gainers
Weaknesses/Doubts
Maybe more life gain is needed against agressive decks.
Stealth creatures are potentially a problem. Though the Watchtowers should help with that.
Maybe a splash with earth is better
Earth provides stealth remover Hunting Party and Sir Bors the Younger. Earthquake is removal and movement in one.
Pebbled Paths provides defence against charge