
deffenitly take a look at his list
Elements: Water, Air
Archetype: Midrange Tempo slide Controly
I saw Alex plaing the final of the first Sorcery Con and was surprised how versatile the list was in my first games and so I stuck with it. I have a MTG background the deck remained me on the caw/blade in standert ore the caw/gate of the pauper format and I like this kind of decks very much. The deck can play a very good tempo game ore if needed a solid grindy control like game. The first that you have to learn is which position do you have to take in every game depending on your opponent’s avatar. Do you have to play an aggressive tempo game ore do you take the slower part and build you board up to press the button later. This deck is very rewarding if you can take the game and loosing is always a lesson to take. In all my games I had not the feeling that this match was not winnable. I thing you should know if you want to play a list like this is, that the deck do not carry the player.
The main goal of this list is to time walk your opponent at every time. That meant make the turn they take the worst they can, and try to force them to take bad plays to Handel you.
The following entries are some kind of journal to track the evolution of this deck. I try my best to cover all bigger events that I play in and try to summarize all thought about my changes. Still in progress
15,10,26
After feeling bad for playing Imposter at the last GC in Essen i moved back to my beloved BM. For the first time in 2 years i´ve decide to switch elements and wanna try to figuer out a ash list for my selve
4,10,26
Grand Contest in Gelsenkirchen switch my Avatar for the first time in close to 2 years to Imposter. It was a mess i got to fiew games in to perfome well, in mein fist 4 round i got hit with a legion gall on curve ore one below they took my best 3 avatars and the games were seald. I go to the GC at The siege at the core with a new take on the BM. Stay tuned
6.7.26
im back from the sorcery fast. I went 4/3 in Swiss it could have been 5/2 if had not make an crucial misplay in my last game were I have not bring my q-beast back on a water site so it got hit with a bury so I went first on DD that play cost me the game. But all in all it was a blast to play, I never have such diverse opponents the only avatar I saw twice was the geomancer in Earth/fire.
Game 1 vs Andreas on earth geomancer
pretty long game pretty much back and forth but in the end he make a sequence mistake were I got the opportunity to play dodge roll to evade the dmg and his last minion to deff was taped so I hit him with my bm and close the game
Game 2 vs Ronnie on fire pathfinder
this is the matchup I feared most, but an early sir pilieas with a good played whirling blades hit him for 8 clear the board so I have to step on the gas. A well placed succubus got the way free for the bm and he was on dd. The only thing was, to keep him going in the right direction for my grapel and I won.
Game 3 vs Geoffrey on earth/fire archi
for this I was not prepared. Geoffrey is the man to beat in Europe and I know he and his archi do not make it easy for me. The game was a big lesson for me I thought if I am fast enough I can do some things, but a turn 2 gnomehollos cut me off so I must build my way around him. Non of my minions can enter this side and my bm neither. And arch angel Michael on Curve and some leprechaun did the dmg. Whirlingblades to step closer clear som tokens but it was not enough. The new build is insane consistent and the tokens and onslaught got me very quickly to dd so I lose.
Game 4 against BM air/water
A mirror match I have not consider. His list leans more into equipments then mine and I thought I have the upper hand with my two year experience on this avatar. It was a back and forth but in the end I stretched his avatar with the rack over 2 sides and got him to dd. He played plague of frogs but my stealthed aino and Jack the Ripper cut his way off and got me the win.
Game 5 Enchantress air/water/fire
turn two bridge and turn 3 sphere cut my avatar of turn 4 for chains to makes it round and I do not draw disenchant ore tool box ore any minions so I lose.
Game 6 Florence on Air/water Druide
i got an early falconer play followed up with a ruler and a gyre so she was quick on dd. She played black plague but it was to late….. the dmg was done she killed my falconer and my bats. Flipped into the bear but I saved my ruler in the turn before draw a ring hit the bear with the bm scatter the bear ping the bear and hit with ruler for game.
Game 7 vs mono earth geomancer
the game was intense and we both got us at some point on dd. In the end I got killed with an arch angel Michael play. My big mistake was that I forgot to move my q beast back on an water side to protect it from a bury. In the Ende this was the dmg I lost to get him first on dd. So I lost and went 4/3 in this grand contest.
over all I would say I could have won my last game if I had think about the board more but the other losses I had, I do not think I could done more Geoffrey is an excellent player were I think the skill gab hade make the big difference because I think the bm have at least a good chance against archi. Against my 2. lost I do not believe I could done more the cards were not in my favor some times it is what it is. In the end I had a blast to play at the event it is always a pleasure to go to the trolls of the realm. I would appreciate to play against a necromancer to look how Piper and screaming skull would have worked. If I have to change some cards I would cut the screaming skull and add a flaming sword the +1 dmg would have been very nice, I played trinked hammer for a long time but I think it is now Importen to have the +1 permanently on board and not floating around some minions over a couple of turns, the other thing I would like to play 2 disenchants in the main deck the los against the sphere was devastating.
Jack was good but only for his stealth Piper have done some work but I swap it for a cage. I do not need to control the 1 power minions and a well timed cage with a flame sword are so much cards so I try this out.
30.06.26
the list is cast in concert now and was submitted to the Trolls of the realm the host of sorcery fest in leuwaarden Netherlands. I tinker a bit with flex spots and ratios but I think this is my list. The Biggest change that I made on recommendation from count Tolstoy is to add sleep and dodgeroll. Dodgeroll is free movement and dmg denile. To reposition you avatar /minion in your opponents trun is big, nobody expects that, you play the card and nobody plays around dodge roll and can lead the opponent to a bad positioning. Sleep is a nice way to handle airborne minions ore big stuff so it is the 3./4. copy of Polymorph. I cut the knights/illusionist and a cat to make room. I cut 2 bridges to add the 3. copy of deep sea and mountain peaks to eliminate threshold screws that i Experience . The deck operates on 4-5 sites so hitting threshold is key to play such thinks like bane and brows with the three pips.
I hope I can get some impressions of the paper meta to prepare for the next grand contest in Germany. I’m thinking about to change my Avatar Choice for this event to learn something new.
18.6.26
im in preparation for the grand contest and the build shifted back to a heavyer tempo plan. I added scatter it is an insane card when you keep in mind that you push all thinks one at a time so you can deposition every thing. Now days it is more importent to know your matchup ups well, if not you get crushed. I’m preparing this build to do well against pathfinder and necros because i expect them the most in the Swiss rounds. Piper and bane can swing the game tempo very hard in your Direktion if they are played well. The rest of the deck is solid creature removal with tricky to handle minions to get a head on board.
26,04,26
New Kredo Tempo and go in
i have played a couple of games with the new list and i must say i miss the old play style of the deck. I will make some changes back to the old play style with a better mid game plan and a slighly better top end. The game plan i wanted to followe does a pathfinder do better then a BM, but i want to play the bm so i go back. Decklist will be updated soon
8.3.26
the Kredo of this deck is Value wins games and consistency is key,
after the release of gothic I hade some time to play the new cards. The new deck leans more and more in water then ever after the power creep in gothic. The Main strategy for the deck shifted from a tempo game plan to a more midrange control strategy, this is possible because of the very good forced movement on good creatures with good stats like abaddon succubus and coy nixie to lure the opponets minions on sub optimal sites like thin ice, troll bridge ore river rapids. To round it up we got good value creatures like questing beast that we have bevor from Al ore the blue knight, in gothic we got order of the sacred oak, sacred stag ore hyperparasite like a second bullfrog that can use its Effekt multiple times now you get the opportunity to trade better then ever with you . The main game plan is to land 4-5 sites stabilized the board through the force movement and value creatures use the bm later in the game to get the value and save your minions to not die to trades. The only think at this point I want to figure out the ratio of some cards ore if I want to play them at all like plague of frogs very good with the rule ore to place a swap target, good with kiss of Judas because they have to only attack not do dmg to draw cards. The sites have not change at all the only changes are that I only play on of each tower cut observatory and one of each bubbling brook and bayou to make space for the thin ice and the double threshold sites. I will test the list more to prepare for the upcoming sorcery fest in the Netherlands this July.
14.2.26
with the release of gothic I take a break to testing out the new cards and shape the deck list. I will update the list in days and this will be significant to the play style of the deck. Water is so good now and the result form my latest tournament shows that I always enjoyed more the control Aspekt of the deck then the tempo game plan, but wasn’t there.
4,11,25
got crushed at the cornerstone event may change a lot ^^
got bad draws and matchups all day long, I could say that a have played bad. My opponents had the better cards go 0/5 but at least I got the playmate for the last place 😂. I will go back with my list the eggs were not bad but I don’t need them that much. On this event was water a very bad matchup for me, who had has thought ghost ships were so good.
31.10.
last changes bevor cornerstone event in leuwaarden add angles eggs and a second copie of swap (fierbolts)
27.9.25
Crossroads European championship Gelsenkirchen
went 4/3
Game 1 VS BM Air-Water lose against an early ruler play on turn 3 from that i can not recover. And to a rules miss known that you can hit the minion inside of a bull frog
Game 2 VS Sorcerer Earth-Fire Win i think this is a good matchup for the list i got early advantige through the bm, also ring is a good card ^^
Game 3 VS Pathfinder Mono Fire lose this was devastating early jihad and he run me down no chance for me to get back
Game 4 VS Elementalist Mono Water Win it was a back and forth, marinas curse is a good card against non submurge minions to held them back. got him with and well time sir Pellias and an axe
Game 5 VS Spark Mage Mono Air Win this was a free win i got in and i think my oponent had not known how to play the Sparkmage
Game 6 VS Seer Water-Air Win win through a very good hand with bog, cat and a grapple shot so i move in with 3 sits in play and hit him Hard with the cat and the BM
Game 7 VS AoA lose i do not found any removal against the sir that heals got him to 4 life and then he found the ring and the sir. pretty tight play on the Aoa from him.
Conclusion-
I would say the field was pretty though all the grinders from all over europ were there. For the testing and play time that i have i would say i have donne a pretty good job on the crossroad. But i would make changes to the list cutting the highland Falconer packed it does to little i would add the two phaseassassins back and 2 bullfrogs cut the flaming sword becouse it is a to havey resource investment and add the shrine of dragons thinking about adding poisonous dagger to kill bigger minions ore on the way white whirling blades adding more disable stuff. The MVP of the weekend was swap it is a hell of a card i played 2 copys thanks to my buddys, they have done so manny in every situation defensly ore aggressive, if you not have try it i highly recomend it. All in all it was a blast of a weekend.
22.9.25
from a testing session with my team mates I cut the 2 phaseassassins for 2 polar explorers, the fact that I cut the mixes makes them in my opinion worse to play them on turn 3. I also consider to cut one magic missals for a swap. In most cases I do not need the projectiles to hit the avatar on dd and never played them as an removal piece so I try swap out.
18,08,25
adjusting my list for the up coming crossroads event in Gelsenkirchen Germany
major changes are pillar of zyros splash for some healing options, saw the finals of the crossroads at gen con and was amazed from the play to heal back up to 19 life. Cut the feast for and the brows for some hard removal like cast into exile to get rid of 5 power minions without trading with my minions.
i think the deck to beat are all kinds of Druid builds so i tweak my list in this way, I struggle against archi and sorce I hope to out speed them with the new rules changes involving strike. Dropping screaming skull and the helm for 2 grim axts, I’m considering the masks but at this point in time I’m not very high on them.
i also theory crafting about a 3 elemental list with fire/water/air to see if you get more tempo when I take fire into the list. Link to the Full steam bm List :https://curiosa.io/decks/cme4g1w93000hjg0445xnrxcu
19,07,25
Constructed Tournament cornerstone Essen (white rabbit)
Going 3 to 2 into Top 8 and get 8th place 25 players
Avatar Spread
4 Sorce
3 Archi
3 druids
2 BM
1AoE
1AoA
1 Ele
1 Entchantress
1 Path
1 Templer
Game 1 VS Archi in Air-Fire-Earth Win through a tought tempo game to get him to DD from 15
Game 2 VS Sorce Fire-Air lose i struggle against the more aggro decks but back breaking was that an owl with 2 madling bells sits infront of my face
Game 3 VS Enchantres 3c win steam rolled over played only 3 sites and get into with an early lubog cat and the BM
Game 4 VS Arch earth-water los game looks good until he shapeshift into an old great one on 4 manage to disable him for 1 turn but he pulled 2 divin healing and got hit 2 times for 16 had no drawn hard removal
Game 5 VS Sorce Air-Earth win pretty thought game stuck on a really bad hand but play it very carefully got hit from a 10 power vamp and a 2 time use of divin but my minion count was pretty good to get him from 20 to 5 and then to dd. Last hit come from a ring in combination of good movement.
Top 8 1st Match VS Druide mono Fire lose got a good start but twany cast to many removals and cant get advantage. So he rolled over me. I think I could have played more slowly and play more sits I guess to swarm out and save some of my minions. But this mono fire Druid got me off guard and tawny is very annoying.
over all conclusion it was a blast to play the event was pretty satisfied with the deck and my play over alle the 2 loses i got in swiss were not changeable through play patterns.
I was very surprised about the good record of the Zoo Templar player that got 4/5 place.....it seems Turnamnte grounds is a good site ^^
in the end the mono fire Druid got 1st and the AoA got 2nd. I’m pretty happy about my dispels and the 8 booster that I win over the day.
18,07,25
to the recent rule changes for the BM to proc on strikes I swapped 1 trinket for 1 flaming sword. I play it in the past for a view games but it doesn’t feel good but now with the changes it can be back breaking with the potential to draw multiple cards. I also want to try more vamps. I consider to trop the philo for a 2nd core, I think it could be better in this kinda deck I’m building. I’m thinking about to cut the towers to one each to fit in some wizards dens to get more card advantage.
10,07,25
07,07,25
Thinking about to drop the wather element to try out a air earth variant deck list ist here Battlemage Earth Air | by @NyX9o. the idea is to control the early and get the advantage over a longer game.
26,06,25
New Changes, the big problem was that i struggelt against the faster decks like aggro so i added troll bridges to cut them off. i cut the hounds becaus i got the feeling that there are only good when im ahead so i bring in the 2 blades to clear the board with 5 manas. I added the speer and the helm to get the oportunity to trade better with my BM and the vampieres to hold me in the game. i reconized that air born is imba in the most matches. In july im in essen to play my next bigger turnament and will twike the list further.
22,06,25
Sorcery Fest Netherlands (Trolls of the realm)
played 6 round of Swiss at the sorceryfest in the Netherlands and got a record of 3/3. I made huge miss plays that cost me 2 games but in the aftermath I would say every game was winnable for me. I work on the list further , 1 change I would make is to get the W. Blades into the main board and cut the mix. In all games I have played the mix it hade not done the thing it should.
Game 1 VS Fury Road Sorcerer Loss
Game 2 VS ________________ Winn
Game 3 VS AoA Loss Positioning misstakes
Game 4 VS Waveshaper Loss draw only water sites against Shipps and Anui
Game 5 VS Temper Winn I was faster and got good removal
Game 6 VS Flamcaller Winn the flamecaller played too many spells so the cant use the Avatar ability
13,06,25
The lists are very different at this point of time. i realised that we both come to the same conclusions on a few cards. I want the deck to play a very good Tempo game to keep the preasure high in the early game and to have a good Variety of removal for the late game to handel 4 power plus minions and have access to repeatable dmg through the ring of morigan. In most cases i tutort the ring to get extra dmg and life leach to hit with the bm.
00,00,00
the difference between our lists is that i added the trinked hammer to trade 4 power minions with my battle mage without sacrifice a minion like a lubbog cat to hold preasure on the board.