
An hyper-aggressive -focused build inspired by @shibbie711's SorceryCon list.
If you don't have in your starting hand it's generally best to mulligan 3 sites, but exceptions can be made if your spells are bricked with multiple high cost spells.
Once you have , an Air site and a Fire site down you can usually stop playing and drawing sites.
The deck has very little ways to play around things so most of the times just don't bother and keep pouring your hand into the board.
Earth and water were removed to increase the consistency of thresholds and the number of utility sites the deck can run.
The deck is honestly tier 2 at best and will struggle a lot against good players who know how to play defensively. However it's probably the best budget deck around and can be a good way to get into the game.
and try to make up for the absence of and more importantly give the deck an answer to who otherwise can completely shut it down.
, and help the deck greatly, both separately and in combo. The single turn that can gain you in particular can be extremely devastating since this deck is capable of pumping out a lot of damage if left unanswered.
Most building choices are actually made for lack of better options due to the high restrictions the deck requires (running cards that you can cast consistently for 3 mana or less and with only 1 threshold), meaning the deck could get a huge buff with the release of new Ordinaries in the future (it will also be hurt a lot by the atlas increasing in size though).
If you play Bo3 and want to build your own sideboard (mine is honestly a little random and not tested at all) keep in mind that the deck can accommodate to play a fourth site to cast a 4-cost spell if that is relevant enough in the matchup like against or against (to get rid of Bruin).