
being in a deck without elements, we lack effective card draw, mana generation, threats, and win conditions. as a result, we have to play a very slow and interactive game, seeing as we only really have interaction and defensive sites as strengths. this slow gameplan means using chains of prometheus, iron shackles, and maddening bells to slow the game down, and take advantage of the seer ability to draw your immortal throne and maybe slowly win the game. because the restriction of not playing any cards with a single threshold symbol on them is so severe though, there isn't as much "deckbuilding" as there might be in other decks, rather we're just trying to make a deck with 50 spells that contribute to the game meaningfully. there are many that do not.