
My Witch deck is designed with control in mind, using primarily lands. It's definitely much slower than other Witch builds, but it's fun trying to play puppet master on the realm.
The goal is to create an obstacle course utilizing , , , and . Best case scenario, the center column is bridge, and briar patch to create a "hallway of pain" that is accessible to my opponent, but at a cost. the surrounding sites are hollows and pits to deter movement from the sides.
I utilize to pull units into troll bridges or pits. and for value, or the occasional drop into a .
Once the course is setup, I sit back defensively and drain with Witch, while playing defensive minions.
Killing once I get my opponent to DD can be difficult. Generally it's or that will do it. I'm considering adding to have frogs be a wincon as well.