Avalon's Scion
This deck is designed to focus on powerful Mana cost efficient minions to cause fast damage from the get go. It leverages Witches abilities and auras to summon on enemy sites as well as magics for additional damage/removal . this deck was based off of Zalems Witchfire deck with some tweaks for my play style.
Gameplay:
- Early Game: you can either opt to draw a spell right off the bat as most spells35 cost only 3 mana or under
- If you opt to draw sites all you need is to draw 2 more sites as you will only need 5 to play everything in your deck. mulligan sites to make sure you get the optimal air to fire threshold.
- Once you have places all your 3 to 5 sites down on the board you can start tapping Witch for 2 damage to opposing Avatar
- Throw down Jihad or Summoning Sphere to get the early game pressure.
- Draw sites for the first 2 turns if your up against a slower deck and then focus on drawing spells.
- try to place down Maddening Bells in a minion that is close to opponents Avatar to make all of the spells they cast cost 2 more mana.
- Mid-Game: Start playing more more minions to have more range for powerful Removal Spells like Quarrelsome Kobolds and Colicky Dragonettes for the same turn damage with out needing Charge.
- Saracen Raiders is great for that mid game to continue to do damage to enemy avatar or sites that are empty.
- Capitalize on using Torshammer Trinket to give minions like Quarrelsome Kobolds a total of 3 power(a possible 6 damage turn)
Late-Game: Leverage your powerful Avatars ability to cause 2 life a turn for additional damage. minions in combination with Jihad and Torshammer Trinket will result in big damage turns.
Card Synergies
- Lookout(look at opponents hand) and then playing Hyter Sprites to call a spell you saw in hand which will stop them from playing it until the beginning of your next turn
- Maddening Bells which makes spells cost 2 more mana for Avatars near by and then using Witches ability to make spells cost 1 more on top of that.
- Jihad which allowes you to summon to effected sites + any Fire minion to give them a +1 power.
- Highland Princess to fetch out Trinkets or the Ring.
- Disenchant for decks that run either Ring of Morrigan/Drums of Doom
- Highland Falconer which will let you search for a Beast(Palliburrie Bats) and play them. if you attached a Torshammer Trinket giving them a +1 power so you can take out Root Spiders with ease.
Weaknesses
- A well placed Pebbled Road(site) can shut down a lot of your charge minions
- added a second Disenchant(Sideboard) as i dont know i dont know how many artifacts/auras players will run in the new meta