
Firewater aggro. Utilize Water's aggressive strong tempo cards alongside Fire's aggressively statted creatures. Give everything power with Torshammar and stealth with Swindler Troupe to ensure damage gets in. Drop a poisoned well into a black knight turn 3. Put down some early cats and turtles, or even a questing beast, with pond. Take out a big blocker with Sleep and Infiltrate.
Ring, Morgana, and maybe some cores are probably worth including? Will need to test first.