
This deck aims to reuse powerful magic spells that you normally only get to use once or twice in a game. The game plan is to use some of the most powerful or impactful Fire and water Spells to get you towards victory and then copy them for a final time to push for game.
Air is used as a transitional element, we run "Blink" and "Power of Flight" because they are cheap magic spells that always draw you a card. To be honest there isn't a great way to mill yourself with the current card pool, if there was we wouldn't be using these, but these cards are the fodder to help fill up your discard pile for Archimago.
The real value spells you want to reuse are "Mesmerism" or "Infiltrate" But we also have "Ball Lightning", "Snowball" and "Major Explosion" to end the game.
The minions serve basic functions in the deck, 1. Discard Cards, 2. Have over-stated bodies to help you survive the Mid game or 3. Draw Cards.
We also run the "Year of the Blaze" and "The Great Drowning of Men" as mass land removal to help in the end game if things haven't gone your way. This deck is not perfect but it is a late game value brew. Its not really meant to go "fast" but its meant to get good value out of its cards.
I am trying the Cores and Philosopher's stone to help with mana but also getting the high threshold costs for some spells, I am still looking for ways to get more card draw, its not perfect but it is a work in progress.
The plan of the deck is to get magic cards in the grave as fast as possible, cast a value spell, or cheat it into the grave with "Wizard's Den" and use cheap Air cantrip cards to fill up the graveyard as cost for getting your big spells for free. "Seasoned Sell-sword" Is something I have thought about the but 2 fire threshold make it hard to cast early, but it is something I am considering, so far the cards that have been a bit awkward but not terrible are "Snowball" "Poison Nova" and Arcane Barrage" mostly because of threshold. "Browse" also is an something on the radar but with such a high threshold, it would be better to play a fodder Air spell rather that have a great Air spell I can't cast for 2 more turns. this deck needs testing but works, okay! Try it out!