
Update: 1/22/25
Removed the cores and stone for more consistency. Sure having mana ramp in opening hand usually gives you huge advantage, but its rare. I'm trading that for lots of rivers and fenvale muses combined with cantrips. much more consistent. undertow came out again for consistency, since its only genesis effect, sometimes its wasted, id rather have rivers to help cycle through deck. removed lots of air to get it more consistent as well, dont want to ever get mana screwed. dream quest is great with so many spellcasters.and they can also tap for salmon etc.
OLD primer:
best outcome is to cheat out a ship, shark or anui a turn early using a core, stone, or air towers. other pressure comes from ribbles, hard to kill adepts, and even a t2 troupe is not bad. and later on it can give you free damage by stealthing a pirate ship or anui.
lots of rivers, kelps, and observatories to help dig for cards you need. i may even up the rivers and drop the lighthouses since I never have an issue getting air ( so far )
manuscript frog combo has happened like 1 in 30 games. i might remove those cards for more consistency in other areas, maybe try sister of avalon