There are not many game finisher, so use , , and wisely. Yes, there is only one .
Stealth: Don't really care about stealth, will probably force the stealth unit to block (only 2 sites can help with it). However does hurt.
Airborne: Don't have much to deal with airborne unit actively
Water: Most likely focus on your avatar and minion to defend your avatar
Healing:
: Probably don't want cast it if you cant put it underground most of the time
: replaced one Daperyll Vampire because I felt 4 defense dies too easily to damage
Minions:
: Mostly going for Amulet of Niniane or Ring of Morrigan rather than the Cores. The only minion that can take advantage of.
: During 40/20 era, I would mulligan hard for one. Using this instead of because if used successfully it saves you a turn from drawing and playing a site, if killed, it took a killer spell from your opponent's hand.
: Great 4/4 for 4 with damage saving ability. Probably want to cast this before Lady Iseult and Vivien to draw kill spell out from your opponent's hand
: Great early threat, not so useful at end-game. Second turn if with Tower
: Can be searched with Common Sense to deal with Burrow minions such as , otherwise can be replace with
: Place it under your avatar and start smacking away
: GET-OVER-HERE
: A big body that allow you to rearrange bad placement of sites or move other Earth site closer to your avatar
: The only minion that can deal with airborne other than the vampire
: Allow free trade of minions or just simple recycle
: One 7 power avatar is not enough? Why not two?
Questionable Minions:
: Allows you to play two 4 cost spells in a turn, but have not proven useful yet
[[Overbearing Bailiff]]: This is just for fun, feel free to replace them. Basically there are 2 ways to use them
Have one out on turn 3, then place beside it on turn 4 and start smacking for 7 a turn. But if this cannot be done by turn 6 this is probably useless.
Equip with and you own the column
: The ability is mostly useless unless you can get him out before there are much sites on board. Just a good 4/5 for 4
Magic:
: Simply for card draw with possibility of recycle your Lady or Vivien
: Just something different and out of expectation from and still draws you a card
: Other than a great kill spell, ability to rearrange site is most valuable
Artifact:
: Stop those annoying burn spells
: Heal and chip damage win you the game
: Able to attack an annoying minion without taking damage can always be good
: Long range Avatar of Earth is scary
Site:
: Just a flexibility on threshold. Can probably be replace by something else.
: Place on your avatar or in front to stop those annoying projectile magic
: Place front and center to stop Charge minions for free damage
[[Postern Gate]]: Combo with Overbearing Bailiff, otherwise replace with any utility site will do
: Great Earth site that can be squeezed-in close to your avatar or cut out you opponent's water body
: Sometimes you just have turn off those annoying site ability or stop Roots' playability. Will probably mulligan this away if drawn on open hand